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City of Villains' creative director Jack Emmert shares a few final thoughts with GameSpot prior to the release of the title.GameSpot: Congratulations on finishing development on City of Villains. What were the team's top three goals of City of Villains, aside from the most obvious one of letting the player be "evil," and how were you able to achieve all of them?
Jack Emmert: The first was to allow players to create customized bases for their supergroups (a staple of comic books). Second was to create exciting player-versus-player content, where players contest one another for specific goals. Third was to create a new mythology for villain characters to unfold. | Source: GameSpot |
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