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Another preview of Asheron's Call 2 has been posted at Gamebanshee. It's based on the beta, and here's something about combat and levels for you:
The combat system focuses on real-time tactical decisions. AI creatures have the ability to learn strategy. Each time you engage a creature it is learning how you fight. It can change how it responds to your attack. I noticed several times that mobs would gather together if I tried to fight just one. This gives the game an exciting combat aspect. No longer will you mindlessly bash mobs. The combat system is comprised of three basic skills, melee, magic and missile. With each successful kill you gain training credits. These are used to train new skills or level current ones. In the Skill Panel each current skill is listed showing what level it is at and what is needed to learn new skills. All skills can be easily dropped into a quickbar for easy access. Different player level vaults are placed throughout the world. Defeating a certain monster and obtaining a Glyph gain entrance. Vaults can only be completed once and some have higher-level mobs require a Fellowship. Fellowships are groups of players join together on a temporary basis. You can opt to share experience or not. If you do not share experience then each member earns experience as they would if soloing. |
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