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Icewind Dale 2 will use 3E multiclassing rules. Unlike 2nd Edition,
in which human characters dual-classed (start in one class, then
stop in that class and start in a second, never to return) and demi-human
characters split-classed (advance at an equal rate in two or more
pre-selected classes), both humans and demi-humans have the same
options available to them.
All characters start game play with one class. Every time the character
advances, the player has the option of advancing in the character's
current class, or adding a level in another class. The amount of
experience required to advance is based off of total class levels
(character level) rather than individual class levels. For example,
it takes as much XP to advance a character from level 4 fighter
to level 5 fighter as it does to advance a character from level
4 fighter to level 4 fighter/level 1 rogue.
Characters gain the full cumulative bonuses of all their levels
instead of the "best of" between both classes. For instance,
if a character has +4 BAB from his fighter levels and a +2 BAB from
his wizard levels, he would have a +6 BAB, not +4. The same applies
for saving throws.
Hit points are not divided between classes. A character gets the
total hit dice for each set of class levels he or she has. E.g.,
a fighter 7 / rogue 4 / wizard 5 would have 7d10 + 4d6 + 5d4 hit
points, modified by constitution.
Characters may multiclass to any class to which they do not have
alignment conflicts, with the exception of the monk and paladin
classes. Paladins and monks each have three orders that allow them
to multiclass to one class and back again. For example, paladins
of Ilmater, the god of suffering, may multiclass to cleric and back
again. Dark Moon monks of Shar may multiclass to sorcerer and back
again. No characters may multiclass into the paladin or monk classes
after character creation.
In theory, a character can take as many classes as a player qualifies
for. However, this typically makes the character much less effective
than a single or double classed character. In addition, when class
levels get out of synch with each other, the character can be penalized
XP. Without going into the details of the formula, a character is
penalized a small amount of XP whenever one or more of his or her
classes is more than one level away from another. There is an exception
to this rule: racial favored class. Each race has a favored class
which is ignored for the purposes of calculating multiclass XP penalties.
For elves, it is wizard. For dwarves, it is fighters. For halflings,
it is thieves. For gnomes, it is wizard. For half-orcs, it is barbarian.
Half-elves and humans always ignore the highest class level they
have. This gives them a range of flexibility that the other classes
lack.
All races should be able to select all classes.
There are no multiclass weapon restrictions, unless the avatar prohibits
it, such as a Monk.
The official druid weapon restrictions are not being followed.
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