Wizardry 8 Tips
Tactical and Battle
1. Avoid fighting
By Michael C
Stay of the roads if you don't want to fight a lot
2. Sleeping in a hut
By Michael C
Sleeping in a hut with closed doors secures undisturbed rest, also
if monsters should be just outside the door.
3. Sleeping outside
By Michael C
Some of the open area's have a lot higher random encounter frequent
as others, so find the right places to sleep!
4. Wilderness clearing
By Michael C
The wilderness clearing, will not always stay "clear".
5. Wilderness clearing full of life
By Michael C
You need 2 of the 3 main artefacts to bring life into the wilderness
clearing!
6. Terrain
By Lothario
Use the terrain. If you get in an encounter, look for any nearby
area that you can run to that will provide protection to the sides
and back of the party. Oftentimes you can squeeze into places that
allow you to face one enemy at a time.
7. Burden
By Michael C
Always keep your characters low burdened (White or blue coloured),
to see them attack many more times in one round. Special/rare items
you sell to a shopkeeper, can always be bought back again from the
same shopkeeper at a later time.
8. Peace with all
By Michael C
The "Umpani's" and "Trang's" can be united in
the end if you don't destroy either of them first!
9. No magic zone
By Michael C
Lure some initial very powerful spell-casters into the "No
magic zone" in Trynton.
10. Level up
By Danicek
Swamps are ideal for gaining several more levels, if you sleep in
hut. There are many random encounters several "Golems"
and other experience point heavy monsters that are quite easy to
fight.
11. Restoring stamina
By Danicek
With just a very short moment of resting, you can fully restore
all your characters stamina.
12. Primary - expert abilities
By Danicek
Always increase important primary abilities (for example strength
for fighters) to 100 it will unlock expert skills and these skills
abilities are very useful.
13. Melee/range fights
By Danicek
Balance your party for melee and range fights, however in many cases
you can choose the battle conditions and through it also the type
of fight
14. Races and professions
By Danicek
Choose races for your characters wisely, not all races are suitable
for all professions.
15. How many exp. points?
By Danicek and DTowner
You should know that every member of your party gets equal number
of exp. from killing monsters and finished quests, but less members
= more exp. points to each character.
But experience is only divided equally among the living members
of the party. So my advice is to make sure that everyone's alive
(sleep, paralysed, unconscious, and such are OK) before you end
a battle. Even if that means defending for a round while someone
uses a resurrection powder...
16. Drained and disease characters
By Michael C
Only 2 bad ailments can't be cured by resting: "Drained":
Need a renewal potion which is rare in the beginning and very expensive.
The second bad ailment which can't be rested away is "Disease"
which needs a potion called "cure decease" or a spell
with same name. Later the high level spell "Restoration"
can cure anything except "death" and "Drain"!
17. Poison
By Michael C
Beware with poison, if its a powerful poison it can kill a character
before he/she can recover from it, but mostly he/she can sleep/rest
it away!
18. Hostile NPCs
By Michael C
If one of the clans "accidentally" should get hostile
to you when you speak to them, you can still fulfil the peace mission
between the clans provided you don't kill the main clan members.
Just give them the "quest item" before initialising a
dialogue with them, and the dialogue window will popup itself with
a content clan-leader, and he will give you the next quest.
19. Female/male Gadgeteer
By Anonymous
One thing I would recommend though is to make your Gadgeteer a female,
for the stamina amulet. Those high level gadgets eat stamina like
crazy.
20. Gadgets
By Intimity
Even if you don't have a gadgeteer in your party collect all the
gadgets you find. You will probably find way how to use them.
21. For fanatical skill-builders
By Anonymous
For all you fanatical Skill-Builders: Stealth and Shield can be
built up by using one of your early levels as a rogue. Just put
yourself on Defend, hit Continuous Combat mode in front of enemies
you know can't hit you (eg green slimes if you have leather on)
watch for a little while to make sure nobody's getting hit, read
for a while, take a nap...In about 4 hours, Ninjas and Rogues can
get over 60 in Stealth. When you think they have enough--the last
few are the hardest--give them shields for the same effect in Shield
skill.
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