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HomLAN Fed has cornered Vitaly Shutov from MiSTland to talk about 'COPS 2170: The Power of Law'. Here's a sample:HomeLAN - What can you tell us about the storyline for the game?
Vitaly Shutov - Power of Law is a tactical strategy with role playing elements. The game has an arterial plot with several final versions. They depend on the players’ actions in the game. Well, in Power of Law we all will be a part of The System. But that doesn’t mean anything bad. We fight agaist the enemies from the outside of System cuz they are going to destroy it or even to override it. That’s an important notice, you know. The liquidating wars are unreasonable. Usually they’re conquering. Well, we investigate a difficult case and meet a lot of people with different troubles. That’s why we should often decide kinda moral or ethical dilemmas. The game tries to give us an opportunity to understand the sense of System’s “screw”. Why do we think that the life of usual citizen is unavailing and useless? What should we aspire in role of pawn in somebody’s big game?
The plot of Power of Law is absolutely non-linear. All active characters have the main task, but it could be carried out through the many different ways and methods. The final is depends on the gaming style of player, his alliances and confrontations, his quick decisions and common tactical position. Read it all here. |
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