|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Thanks to Mystery from Warcry for letting us know that they have posted an interview with Cardell Kerr who is a Senior Game System Designer for 'Dungeons & Dragons Online' at Turbine Entertainment.Rules translations weren’t the only thing about which I was concerned, however. I still had that tingle for the old times spent peering over the DM Screen at the miniatures and dice spread out over a table in a friend’s basement. Could an online game, particularly one that catered to a massive audience, maintain the DM dynamic?
“This is one of those topics where we put a great deal of thought into it,” responded Cardell. “We came up with point and counterpoint what it takes to be a good DM in an online world. What will a DM be able to do? We all know the answer in a pen and paper setting: Whatever you want. The golden rule of the [Dungeon Master’s Guide] is that you’re the person in charge.”
“Therefore,” he continued, “after talking about that for a good chunk of time, we decided that we’re going to focus first on the base game before determining what things the DM is going to want to change.” |
|
|