There is a review of Prince of Qin at Gameguru Mania. They are not too pleased, with a rating of 68%. Here's a short take from that review:
Those who have played Baldur's Gate and Diablo II will see that the gameplay of Prince of Qin derives directly from both these games, though don't expect much Diablo-like killing here, this game focuses more on the team spirit amongst all team members. But unlike Baldur's Gate, this game doesn't have anything to do with AD&D, only you can pause the game, and then carefully plan your actions. Yeah it's still an action RPG where you control a group of five characters - Paladins, Musclemen, Assassins, Wizards and Witches, all equipped with various skills and magic. This character system is actually more reminiscent of Diablo, each character has six attributes (strength, dexterity, constitution, savvy, wisdom, charm), and 20 skills (such as muscleman's ability to jump, whirlwind, an assassin's lock-picking skills, chain arrows etc), leveling up is frequent and the addition of stat points (a lot points are awarded for completing quests) to the characters' attributes makes a significant difference to the power of the upgraded character. What separates Prince of Qin from other role-playing games is its use of the concept of the Five Elements - Metal, Wood, Water, Fire and Earth, as the basis of magic. These five elements interact with one another to enhance or reduce skills and abilities. For example, Water restricts Fire while Wood promotes Fire, and and Fire restricts Metal. Of course, you can enrich the fighting modes and effects by making use of the interactivity between the elements. |