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Arx Fatalis: Walkthrough, part 1 (Back to contents)

Walkthrough

Preface: Numbers in parenthesis refer to the room in the corresponding level in the map section. This is a basic walkthrough, which follows the main story line. For all the side quests or other things to do, see the chapters Side Quests and Misc Actions.

Part 1

Level 2 - The Goblin Prison

You wake up in a cell (1) imprisoned by goblins with no memory of who you are and why you were arrested. Kultar, the prisoner in the cell next to yours (3), tells you, that there must be a way to leave your cell - and actually you can remove a stone from the other gate and bend the steels bars aside, so you can leave your cell. In the next room (1a) you use a bone from the floor as your first weapon and fight the goblin guard.

After you have defeated him, you pull the lever by Kultar's cell to free him; he tells you to escape through the trapdoor and that he is too injured to follow you; so you destroy the trapdoor and jump down into the unknown darkness (2).

Level 3 - The Spider Caves

You fall down into this area (1) and will find some useful items but also have to fight some rats, spiders and goblins here. In a room with a broken elevator (12), you need to remove all the bricks from the one pressure plate and put one on the other to open a secret room (11); here you will find the key for the supply room (17) and a rope to repair the elevator, which will lift you up.

You then have to fight a goblin guard (49); Kultar has managed to get here as well and helps you fighting the guard (you can give him a weapon so he can do more damage against the Goblin); after you have defeated him, you raid the supply room and take the piece of wood from the dead goblin to repair the lever and open the gate to the level exit.

Level 2 - The Goblin Prison

You enter the goblin prison again (8) and have to explore this area and fight the goblins (if you prefer a more thievish gameplay, overhear the two guards' discussion in room 14, saying that if they find the dirty plate again, they will kill the other gobling lord; then stealthily get the dirty plate from 5 and put it on the table in 14, so you start of a fight between the two goblin lords).

In one of the cells (6) a goblin named Polsius is imprisoned. When you free him, he promises to help you in return, should you ever need him; he then walks off to the tavern.

In the Guard Post Manager Office (13) you will find an unsigned goblin authorization, a key to leave the goblin kingdom to the Great Cave (14, 15) and a secret compartment with a key for the Armoury (11).

To pass by the goblins in room 12 you need a signed goblin authorization and a gem dealer's license. Alternately you can bribe the guards with 300 gold pieces here, but money is still short at this time of your adventures.

In the great cave (16) you meet a troll named Greu, who wants a birthday present from you and also tells you he left the trolls, because he doesn't want to work for the goblins like the other trolls.

Since there is nothing else to do here, you leave the prison through the northern most exit (near room 13).v

Level 1 - The Human Outpost

You arrive in a small passage (42) before you enter a large cave with the Human Outpost. When you come closer, you realize it has been attacked; only a few have survived, among them Ortiern, who lies wounded in a room upstairs (49) and tells you this Human Outpost has been attacked by Ylsides and that you need to tell these news to the king. He also tells you, that the passage to the human city has collapsed and that you need to find another way through the lower areas to it; to be able to pass through the goblins' area, he provides you a gem dealer's license.

But you still need a signature below that goblin authorization; in the tavern 'Yellow Tulip' (41) you find your goblin friend Polsius, who fakes a signature below the goblin authorization. Upstairs in the tavern, you can gamble at Rinco's and talk to other guests, including Enoill, a one-eyed man, who will play his role later in the game. On the wall behind him, you find letters carved in the wall about Oliver's treasure hunt and that you need to put an emerald in his chest to start the hunt.

Below the tavern is a door, which requires a password to enter, but since you do not know it, you decide to leave this area again. On your way back to the Goblin Prison you show the gem dealer's license to the guard before entering.

Level 2 - The Goblin Prison

The goblins (12) will allow you to enter now, if you show the signed authorization and the gem dealer's license and you can advance to Level 3:

Level 3 - Troll Mines and Goblin City

You can raid the spider caves here (32 & 33), but are not yet allowed to enter the goblin city (30) or the troll mines (36). So the only option is to leave back to Level 2 through the exit at 35.

Level 2 - The Crystal Caves

You arrive in the Crytal Caves, where you encounter more rats and spiders before you can exit the caves to Level 1 again.

Level 1 - The Human City of Arx

Finally, you have arrived in the human city of Arx (1). The guards suggest you go to the guard room (3) and talk with Carlo, who sends you to King Lunshire in the castle (24).

So you go to the king and tell him of the attack on the outpost and the collapsed passageway (53). King Lunshire assigns you a new quest immediately and sends you to to the Troll King Pog to give him a letter from Lunshire and ask him to free the passageway.

Before you do this, explore the city, where you can trade general goods and magic scrolls or runes (5), weapons & armour (9) and gems & jewelry (4). You then leave through the Crystal Caves to the troll camp.

Level 3 - Troll Mines and Goblin City

When you show the king's note to the troll, he lets you enter the troll camp. Surprisingly, you find a goblin here as well (36), who tells you, that the trolls are on strike and not delivering any more gems to the goblins.

You explore the mines and find pickaxes all over the mines, which you can use to pick gems or gold from the wall or to smash unstable walls around the dungeons.

Then you hand over King Lunshire's letter to Troll King Pog (37) and ask for his help. Pog agrees to help you, but first needs you to do him a favor: The trolls' idol has been stolen, which is why they are on strike. Your task is to find and return the idol.

Alternately, you can steal the key to the troll prison (44) from King Pog or even kill all the trolls and get the key then. With the key, you can free the imprisoned troll, who will then free the passageway for you as a reward.

Deeper in the mines, you meet Greu's friend Burwaka (46), who tells you, that Greu might want to have a book with pictures from the upper world as a birthday present.

Before leaving the troll camp, you talk to the goblin (36) and tell him of the missing idol; he agrees to allow you to go into the goblin city for further investigations.

In the goblin city, you can go to a few places only, not including the throne room with Goblin King Alotar, who doesn't want to be disturbed. You notice, that the cook is serving him a lot of cakes. The guard will also not allow you in the treasure chamber (22), of course. But you can examine the king's private room (21) and find a note saying, that he shouldn't drink any wine, because his stomach can't take it and below the bed a note with the numbers 5-5-9-9 on it.

So you decide to use this new information; you go into the kitchen (25) and pour some wine in the cake dough; the cook really makes a cake out of it and delivers it to the king. Shortly afterwards you can see him running from the throne room to his private room for a 'special relief'. Here you can finally talk to him (you must have talked to the treasure room guard first!) and convince him, that he allows you to look around in the goblin city freely for the idol.

In the throne room, you use the numbers from the note (5-5-9-9) to open the safe and a secret compartment opens, in which a chest holds a note saying that, if the king doesn't deliver any gems by tomorrow, he'll be dead, signed by the brotherhood of gemdealers (the lever here opens a secret passage (53) to the treasure room and to the Fridd rune (55)).

Knowing this, you meet Atok (26), who doesn't keep secret, that he wants to be king instead of Alotar. In his room, you find a key under a pillow.

Now you walk to the previously unaccessible Guard and Supply room right of the entrance (27 & 28) and find some nice armour and, in the chest (which is opened by Atok's key) the missing troll idol.

Upon leaving the room, Atok comes in and attacks you, because you have thwarted his plans to get rid of Alotar - you fight him and after his defeat unlock the door with the key he has with him. Now it becomes all clear: Atok stole the idol to stop the gem deliveries and have King Alotar killed, so he can become king himself!

When you return the idol to King Pog, the trolls start freeing the passageway at once and end their strike; you decide to go back King Lunshire again to report of your success.

 
 
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