RPGDot Network    
   

 
 
Dreamfall
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Vanguard: Josh Deeb Interview @ Online Welten

(PC: MMORPG) | Posted by Dhruin @ Thursday - June 08, 2006 - 01:23 -
Top
| Game Info | Homepage | Screenshots
Online Welten has an (English and German) interview with Sigil artist, Josh Deeb:
Walk us through how a piece of game art is created, from concept to finished art.

After something has been approved for creation, our talented concept artists will come up with some awesome concept art that gives a good sense of the colors, textures, and overall look that the particular piece of art should have. Once that concept has been approved by those in charge, it will be handed off to one of us to build in Maya. This process involves a lot of feedback and critique, and things can change slightly or drastically from the original concept sometimes. Once that is done, and all the shaders have been applied and everything has been approved, itís time to talk to the design department and see what they have planned for the area. That way we know where we need to place it so that it will flow with the gameplay plans for that area.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.