Gaming Target scored an interview with Project Leader Todd Howard, as he talks about Morrowind and the XBox among others. Here's an excerpt:
GT: What influenced the decision to keep the non-playable characters from going through daily cycles? Such as in what was found in say, Sega's Shenmue.
TH: Just the sheer size of it. Schedules for 3000 NPCs would have taken huge amounts of time away from other things, like quests and such, so we spent our time on the other gameplay elements. |