RPGCodex has conducted an interview with Wolf Mittag, project leader of an independent game called Teudogar and the Alliance with Rome. The game not only looks like Ultima 7, it also plays like it, and since both Ultima 7 are milestones in CRPG history, I strongly suggest you try the demo (availale from the official site). The interview gives us more insight:5. What is your RPG background? What games and role-playing concepts shaped your vision of Teudogar, and helped make it the game it is. The endgame screens look familiar, is it a tribute to Nethack?
I loved the Ultima series (as everyone taking a look at "Teudogar" will probably see at first sight). I came accross "Nethack" later, but by then I had far less time for computer games, so I didn't play this as intensively, though its level of depth did impress me.
The statistics on people slain and combats won and so on are partly inspired by "Seven Kingdoms", and partly by the feeling of loss, of being thrown out of the game too rapidly, that I felt whenever I died: A detailed looking back at your accomplishments and vices made that feel more acceptable.
The endgame screens where you end up being extradited and crucified, or remaining farmer, becoming Roman mercenary, and so on, are inspired by Sid Meyer's "Pirates" game, where you could end up being a beggar or governor, duke or merchant captain, happy and content or bitter and resentful - all depending on what decisions and actions you took during the game. Similarily, there are about two dozen different game endings in "Teudogar", as well as dozens of different obituaries. |