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Gamespot has posted some first impressions on Morrowind. They also promise a "full review" of the game (how will they do THAT?) in the next few days. Here's a snippet from the rather short article:
In the first 10 minutes of the game, Morrowind players will not only decide which sort of character they'll play as, but they'll also learn all about how to actually play. Though Morrowind is for the most part a traditional role-playing game, it features an intuitive default control scheme that employs a keyboard-and-mouse combination, much like what you'd find in a first-person shooter. Creating your character is similarly intuitive--at its core, Morrowind uses a stats-driven, skill-based system that's completely open-ended, like most of the game. Though you can choose from a wide variety of premade character classes, you can also create your own. You simply choose a specialization--combat, magic, or stealth--and then your major and minor skills, as well as your character's race and a couple of other details. We opted to create our own character class: the sword saint, a master of bladed combat who is also skilled in the use of destructive and regenerative magic but isn't lacking in social graces. As an alternative to creating your own class or choosing a prefabricated one, you can also elect to answer a series of moral questions--much like in some of the classic Ultima games--and based on your responses, the game will recommend a character class for you. |
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