Ultima 9 - Ascension: Game Info, Spanky's Descent onto Real Life (Back to contents)
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Spanky wrote
a few notes on his first 10 hours playing Ascension..
Lets begin
The game starts out with a very nice movie sequence. I'm
not sure who the people are, or what's happening.
There is a farmer pulling a cart. He hears a distant boom.
A giant cylinder pops out of the ground. A big wave expands
across the land killing people in a village. The Avatar wakes
up in his bedroom.
The movie definitely set the mood for the game. The feeling
I got was of a distant disaster and I soon would be in the
middle of it.
The main character, the Avatar wakes up in his bed. Immediately
the narrator greets me with a tip on what to do next.
The beginning of the game is to get you trained up with the
keyboard controls and learn how to do a few things. The setting
is definitely not Britannia. It looks like good ole' Earth.
In the Avatar's 2 story house... he's got his TV, VCR, bathroom,
fireplace, recliner, couch, kitchen and even a computer. The
computer makes a noticeable 'boot up' sound when you turn
it on but that's about all you can do with it.
After being instructed to get some clothes on and grab a
few needed items. I walk outside the house and wander a bit.
From here I'm quite impressed. The outdoor scenery is truly
nice. There is no flat ground outside... the terrain is very
detailed. The house sits between 3 large hills.
There is a wolf outside the house... standing around. I was
a bit confused on what to do with the him. If the virtues
were really watching me... should I attack the wolf now or
wait till it attacked me first?
I could see the gypsy caravan just outside my general vicinity.
I know what it meant to go in there.... It would be propell
me into the world of Britannia... but first,! I wanted to
get as much out of my peaceful surrounding as I could.......
Ok, enough peaceful surroundings... lets play!
The gypsy lady is the first character I interact with in
the game and here is the first time I get to hear the AVATAR
speak. The voice is bold.. sounding a bit like an old, school
film narrator... but I soon forget about that and accept the
voice as genuine.
The gypsy presents a series of tarot cards corresponding
to the 8 virtues. She asks me a question for each of them.
I have multiple answers to choose from. Depending on your
answers... the game will set your skills accordingly. My answers
ended up making me a Ranger. *surprise*
Just outside the caravan... in a clearing... a swirly mist
of particles appear. This is the entrance to Britannia.
"Am I ready?"
Journey to Britannia
After walking into the swirling particles.... another movie
sequence begins...
The movie sequence is a bit confusing. It looks like I'm
killed by a man ridding on top of dragon. But... I appear
in the game again in good health. No explanation of what just
happened.
The adventure begins in the city of Britain. The castle,
where Lord British resides, sits at the northern tip of the
city. It's separated from the rest of the city by a moat.
South of the castle is where we can find a number of places
such as the bakery mill, a pub, the blacksmith, a temple where
they manufacture serpentwyne, the museum, a cemetery and a
number of other places.
The city of Britain shows me what the graphical engine can
do, and allows me to see the effects of the graphics options
available to me.
Remember those fantastic screenshots Origin has on their
site? ...the wonderful
cityscape of Britannia where you can see Lord British's
castle off in the distance or the long shot of Buccaneers
Den with all the wooden docks and ships. You'll never get
to see that... at least never get to see it at a framerate
above 8 fps.
Hitting 'j' on the keyboard brings up the in-game journal.
I have a menu to sections of it; Options, Save/Load etc...
The first option allows you to adjust the viewable distance
from near to far. Near, creates a gray cloud around you...
obscuring distant scenery. Nothing beyond 20 or so feet
from you can be seen. This is an irritating effect. I feel
i'm always walking in a storm... it's disorienting. The
graphics speed up a little because it doesn't have to draw
past the cloud. The graphics performance doesn't increase
much beyond this.
The highest setting, 'far', removes the cloud and allows
you to see at a more realistic distance. Not beyond the
horizon but enough to make you comfortable and keep a good
bearing on your surroundings... but that's where the framerate
REALLY drops. If you're brought into a conversation in town,
The view moves between you and the he other character with
like camera transitions. The Avatar responds to the conversations
by multiple choice. Moving the mouse during these chat sessions
with the highest viewable setting really jerks the performance
down. The mouse gets quite hard to navigate around the screen
at this point.
The graphic performance is bit of a let down. The fact
that they recommend a 3dfx card with glide is even more
disturbing. Origin should not push a propriety API on
its products. Yes... I bought a Voodoo when it first came
out.. a Canopus Pure3d. I bought into the hype and got
exactly what I paid for at the time. Back then, Quake
was the only reason people were buying VooDoo cards. Quake
used Opengl not Glide. 3dfx has taken a very dangerous
position in the industry by pushing development companies
to make their games in Glide. The fact that I might find
a game I like on store shelves... take it home and find
out that it will only run on ONE brand of video chipset
makes me sick. They are trying to corner the market buy
forcing people to buy their cards.
The industry should be open and allow people to pick
and choose what video technology they want to buy. That's
where Microsoft's DirectX and SGI's Opengl is for. These
are standardized technologies that ALL video card manufacturers
can support in their cards.
As for the slow performance in Ascension, Origin has
stated that it has to do with texture memory and the large
amount of high resolutions textures in the game. I only
believe half of that. My ATI Rage Fury has 32 megs of
ram... all of which is available to DirectX 7.
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