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Gamer.tv sat down for a chat with Ion Storm's Warren Spector a couple of weeks ago to discuss the Euro release of DX:IW and the upcoming Thief 3:Gamer.tv: Looking at some of the feedback on Invisible War from North American PC players, they seem to think that you've compromised the interface for Xbox, rather than sticking with a PC-centric one. How do you respond to that - and will you be making similar choices for Thief: Deadly Shadows?
WS: It's just not true! I can't tell you how close the Invisible War HUD is to the original concept I had back in 1997-1998, the concept I wanted to get into the first Deus Ex game. I wanted the HUD to look like it was mapped onto the player's eyeball using Nanites, but I never got that across to the art director. We finally managed to sell it to the Invisible War team though, so it [the interface] was exactly what we wanted it to be. I love the interface in Invisible War!
The interesting thing about Thief's user interface is that the original's was actually conceived with consoles in mind. If you look back at Thief I, translating its UI to a console would be trivially simple. And so, we kind of feel like we're taking Thief where it was always intended to be. | Source: GenGamers |
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