RPGDot Network    
   

 
 
Baldur's Gate 2 - Throne of Bhaal
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
NWN2: Forum Highlights @ Neverwinter Vault

(PC: Single- & Multi-Player RPG) | Posted by Kristophe @ Thursday - August 26, 2004 - 10:27 -
Top
| Game Info | Homepage
The NWN Vault's own Maximus has also posted Forum Highlights taken from the official Obsidian Forums - featuring FrankK (An Obsidian NWN2 Programmer)...

When you have a fighting game, you pretty much have the luxury of not having tons of level geometry or characters on screen at once. You can blow your poly budget on the fighters (heck you can make the environments look good too when you have levels that small). Normal mapping will be the 'de facto' solution for lighting, but a model with no normal map (or if the user has normal mapping turned off) will get vertex lighting.

The Witcher
The Witcher uses MAX as their level editor and generates lightmaps (which puts a damper on dynamic lighting solutions). In that respect, their engine is much more like KotOR's engine than NWN's engine. For the type of game they are making, it's a wise decision. We will be moving the Aurora Engine in and entirely different direction. Brian, Jason and Erik have done some amazing things with the engine already that makes me a happy fan of the series.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.