The staff of IGN have unveiled this Developer Diary from Art Director Phil Shenk of Flagship Studios re their upcoming Hellgate London...
As Art Director for the characters, monsters and weapons, my job consists mostly of writing descriptions, looking at designs, approving (and rejecting) work, making plans and schedules, and tracking lists. While all of that sounds kind of boring, the reality of it is much cooler. I'm the guy that comes up with the crazy creatures and butt-kicking characters. Of course, I don't do it alone… far from it. We've got a team of world-class concept artists, modelers, animators and texture artists that do the real work. Mostly, I just smack the figurative horse to get the wagon started, then hold the reigns to keep it on track.
For me, the big push leading up to E3 was getting the male Templar character in the game, in third-person view. Up until then, we only had a first-person view, which also meant that we had no way of seeing character. Being a character guy, that irked me, so I was pretty motivated to get the player model in and running around… and the big challenge… get him looking cool! |