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Ion Storm: An Insider's View

Posted by Dhruin @ Friday - May 28, 2004 - 19:44 -
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Here's part of an email exchange I had with a now ex-Ion Storm developer:
I was one of the many laid off. I'd say about 25 or so were there today getting laid off, and there were probably four or five more people who weren't there (I only know of ONE for sure, though) who were also laid off. This was the first real layoff I've been involved in, so I don't know how it normally goes. However, they brought in HR from San Francisco to make sure things went by the book, and our access to our company's network was cut off immediately. This was the strangest batch of firings I've ever seen hit a company. There were a lot of REALLY talented people cut today: artists, designers, and programmers. I didn't notice any management being cut. A big shame all in all. Some of the instrumental people who fixed a lot of the problems that would have made Thief not ship on time (or with all of the problems that plagued DX2) and some of the people who were on Thief from the beginning were all cut. It was really deep cuts, and wasn't just a bunch of losers. Oh well, life must go on!

The current state of Ion is strange. I still have friends there, and they're not thrilled about what's happened and what is still happening. I guess the thing that I'd really say is: how many game companies have you seen that have had massive layoffs that suddenly did well afterwards? I have my doubts about the future of Ion Storm. I wish them success, for the sake of my friends and the game industry in Austin. I just don't have much hope. They've cut the studio to a one-team-one-project studio. Also, Warren Spector is no longer with Ion, as I understand it.

Update: We're told the PS2 rumour is incorrect, although "PS2 will be added to the list of consoles that the forthcoming title will be developed for".

It's sad to see these things happen and we wish all the staff involved the very best and good luck in securing new positions.
 
 
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