Warren Spector has been interviewed at UGO discussing Deus Ex: Invisible War. Here's a snippet:UGO: Did developing for a console and the PC at the same time restrict what you could do in any way? Or, did it help the development process at all?
WS: It's kind of self-evident that supporting a single platform is always going to be easier than supporting multiple platforms, so I wouldn't say doing console and PC HELPED us, particularly. On the flip side, though, I don't think it hurt us. The team did an excellent job of defining the game experience we wanted to provide and then provided it, without regard to platform. Sure, the UI's different between the two versions, and there are some resolution differences, but other than that, the Xbox and PC versions of Invisible War are identical. I'm sure PC fans will ding us for being too "consolely" and Xbox fans will ding us for being too "PC-centric" (no pleasing everyone!). But at the end of the day, if people focus on the gameplay experience rather than the tweaky details, I'm confident players will be happy with the end result, regardless of their platform choice. |