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Though it doesn't offer a lot to the story of why Warhammer Online was cancelled, GameSpot's Curt Feldman and Benjamin Golze were able to sit down with Climax Founder/CEO Karl Jeffrey and discuss (within the limitations imposed on the topic by their joint venture terms with Games Workshop) what happened...
GS: It seems like Warhammer Online had the right formula: new takes on MMOG gameplay, excellent production values, and a popular tabletop license. Why were your company and the Games Workshop unwilling to commit the funds to carry the game through?
KJ: The cost was far higher than either party had originally planned for, in particular the cost of rolling out the infrastructure and support teams for the ongoing operation of the game worlds.
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