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A preview of Icewind Dale 2 has been posted at Armchair Empire. Here's a bit from that:
The game is looking like it will be a reasonably lengthy affair, clocking in at about 30-40 hours of gameplay, and even more if you play in the improved Heart of Fury mode (that’s the exceptionally high difficulty mode, for those who don’t know). The game is not only looking fairly large in terms of time consumption, but in the sheer girth of the world to be explored. The game is slated to be larger than that of the original Icewind Dale. However, what is not clarified is whether it is larger than Icewind Dale Proper, or if this includes the size of the game once you factor in the Heart of Winter and Trials of the Luremaster expansion packs. The level cap will also be set at the 31st level for those in Heart of Fury mode, and slightly lower for those playing at easier difficulties.
One final area of concern is the rumblings in interviews and such that battles will be more broken up, so to allow more interaction with NPCs and to perform puzzle solving. The problem I have with this is that these sort of things hardly seem in the spirit of Icewind Dale. It set itself apart by primarily being about beating the tar out of enemies, leveling up, and finding really nice weapons, armor, and items. What they propose to do by breaking up the battles a bit more sounds like the game will be made to play a lot like Baldur's Gate. While emulation is one of the finest forms of flattery, we already have a Baldur's Gate, why not enhance the battles, which thus far appear to play out in the standard manner found in the original game, or any other aspect of Icewind Dale that set it apart from its Infinity Engine brethren instead? |
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