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Here are some tidbits, collected by RPGVault, from the Darfall Online forums:
Erik on server configuration: As Micah guessed, the "server" the players will know will in reality be a server cluster consisting of a number of fast computers all interconnected on a private network.
The way this cluster is designed, we will be able to present a single huge world to the players, making the actual server zone borders transparent in all regards. The design will also permit us to change the zone borders on the fly, when e.g. areas get crowded or we put a new computer into the cluster.
So, in theory, this can be scaled endlessly as the design doesnt put any maximum restrictions on anything. Certain hardware limits will however give us a maximum amount of network traffic that we can handle, and we will eventually get to a point where adding more computers to the cluster is useless.
I made some guesswork earlier estimating a theorethical max of 60k players on one server cluster, but that number is just guesswork. For now I can just say that we'll do our best to cram as many people into the world as possible, and some time later we might have some more real numbers for you.
Unix as the server OS: But ofcourse they will
Currently they're being built on FreeBSD, but I'm keeping the option of using Linux, OpenBSD or NetBSD later on open. I *will* get around to test performance one day
Ricki on testing: We will shortly update the site with some info about Alpha/Beta testing, and what the point of that testing is. But the truth is, as a few people pointed out, Alpha isn't all fun. It's more like all work.
And yes you need certain machine specs to get in the first Aplha tests. But having those specs doesn't qualify you automatically, and posting your machine specs on the board is just wasting space
Watch out for a site update pretty soon. | Source: RPGVault |
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