|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
PC Paradox has poste a second interview with David Allen (the first one was early February (story) about himself, his work and his advice to aspiring developers:
PC Paradox: What would your main advice be to follow your footsteps? Do you think it is importance for a game designer to be a master at one particular aspect of game development or many?
David Allen: My first set of advice is don’t follow in my footsteps – make your own – and if something that myself or others have done is impressive to you, learn all you can about it, and apply it to your goals. NEVER let anyone tell you that you aren’t capable of doing something that you know you can do and have done. Always be true to yourself, and don’t bullshit with people. It’s better for people to say “he’s a prick, but you know what, he never lies and I can always trust and count on him” rather than “he’s pretty cool, but I just can’t count on him and I don’t trust him all the time”.
I think the true game designers are experienced in many areas – development, programming, design, conceptualization – you name it. If you look at most of the successful game developers out there, they aren’t just ‘designers’ – they are true developers as well.
Never forget who you are and what you can do, and if somebody tries to make you forget, toss them away like deadwood – the way they should be, for that is all they are worth. |
|
|