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NMA has posted an interview with Simon “LooZ^” Janus on the Polish indie post-apoc project 'Forlorn World', formed from the combination of Trinity and Polish Wasteland:- What will the game that you’re making be?
Forlorn World is a cRPG, in which we’ve stressed the development of plot threads. We wanted most of the quests (which will really be numerous) possible to be completed in many ways. Thanks to that every new game played can be different from the previous one. FW will have the most important characteristics of a good cRPG. We want to provide the players with the best possible interaction with the game world. Hence one will be able to move various inanimate objects, or destroy building walls. This will create new possibilities of solving some of the quests and will positively influence the tactical side of combat.
It is also worth to mention that we’re focusing on attaining as high as possible level of realism, but not at the expense of playability. We’ll utilize a simplified food system, but we’re far from making our game an “adverse condition survival simulation”. Where realism collides with pleasure, pleasure has the priority. Thanks Silencer and Kwish. |
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