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RPGvault features part 2 of an interview they've conducted with Feargus Urquhart, head of Black Isle Studios, the executive developer behind Interplay's/BioWare's Fallout, Fallout 2, Planescape: Torment and Icewind Dale (plus involvements in BG/BG2). Most of this Q&A session deals with the CRPG market in general as this snippet points out:Jonric: Peering into your crystal ball, how might we see CRPGs changing or evolving over the next couple of years? And would you care to guess how the future may look beyond this time frame?
Feargus Urquhart: Eventually, I would like to see most CRPGs progress to being 3D. I don't think this is necessary because everyone will have GeForce 8s in his or her computer, but rather I believe that 3D will eventually let us make more believable and changing worlds in CRPGs. A 3D engine gives a game more ability to change the world and the looks of the characters in the world without the gobs and gobs of CD space that a 2D game requires to do the same things. We are often restricted in 2D games by the amount of hard drive and CD space that we have to take up - which restricts us from doing more of the world changing and creature variety that we would like.
Beyond the next few years, I think that many CRPG developers are going to have to figure out how to model increasingly complex and realistic worlds. At some level, each game we create should have more complex NPC interaction than the last one. At some point it might be interesting to see if we could model a world in a way like PopTop did in Tropico. If we could give the populace groups of needs, wants, and desires then we could see the world play itself out in a very realistic fashion. |
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