RPGDot Network    
   

 
 
Al Emmo and the Lost Dutchman's Mine
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Black Isle: Interview Pt. 2

(PC: Single- & Multi-Player RPG) | Posted by Moriendor @ Friday - October 12, 2001 - 20:31 -
Top
| Game Info | Rate this game | Homepage
RPGvault features part 2 of an interview they've conducted with Feargus Urquhart, head of Black Isle Studios, the executive developer behind Interplay's/BioWare's Fallout, Fallout 2, Planescape: Torment and Icewind Dale (plus involvements in BG/BG2). Most of this Q&A session deals with the CRPG market in general as this snippet points out:
    Jonric: Peering into your crystal ball, how might we see CRPGs changing or evolving over the next couple of years? And would you care to guess how the future may look beyond this time frame?

    Feargus Urquhart: Eventually, I would like to see most CRPGs progress to being 3D. I don't think this is necessary because everyone will have GeForce 8s in his or her computer, but rather I believe that 3D will eventually let us make more believable and changing worlds in CRPGs. A 3D engine gives a game more ability to change the world and the looks of the characters in the world without the gobs and gobs of CD space that a 2D game requires to do the same things. We are often restricted in 2D games by the amount of hard drive and CD space that we have to take up - which restricts us from doing more of the world changing and creature variety that we would like.

    Beyond the next few years, I think that many CRPG developers are going to have to figure out how to model increasingly complex and realistic worlds. At some level, each game we create should have more complex NPC interaction than the last one. At some point it might be interesting to see if we could model a world in a way like PopTop did in Tropico. If we could give the populace groups of needs, wants, and desires then we could see the world play itself out in a very realistic fashion.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.