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Star Trek Online: Visual Look Development @ Gamasutra

(PC: MMORPG) | Posted by Inauro @ Wednesday - February 22, 2006 - 22:15 -
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Star Trek Online's lead client engineer, Ian Pieragostini, discusses the technical and procedural methods used by the STO team to visualise their game-in-the-making at Gamasutra.
What is visual look development?

Visual look development is the process of nailing down the visual look of a game and how it can be realized in the game engine. The goal is to answer the question: What is your game going to look like and how are you going to do it? By the end, you should have an in-game demo showing your environment at near shippable quality.

Keep the area small. If there are multiple environments, develop one at a time. Choose the most important environments first.

This article describes the process using a case study: Star Trek Online.

Star Trek Online takes place on board ships, in space and on the ground. Each of these environments will be different and will require a separate look development. For our first visual look development cycle, we chose the interior of starships. By the end of the cycle, we wanted to show the interior of a galaxy class starship in-game at near shippable quality.

To manage the workload, we kept the number of rooms low. We chose a hallway and a conference room from the Next Generation series.
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Source: Gamasutra
 
 
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