|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Star Trek Online's lead client engineer, Ian Pieragostini, discusses the technical and procedural methods used by the STO team to visualise their game-in-the-making at Gamasutra.What is visual look development?
Visual look development is the process of nailing down the visual look of a game and how it can be realized in the game engine. The goal is to answer the question: What is your game going to look like and how are you going to do it? By the end, you should have an in-game demo showing your environment at near shippable quality.
Keep the area small. If there are multiple environments, develop one at a time. Choose the most important environments first.
This article describes the process using a case study: Star Trek Online.
Star Trek Online takes place on board ships, in space and on the ground. Each of these environments will be different and will require a separate look development. For our first visual look development cycle, we chose the interior of starships. By the end of the cycle, we wanted to show the interior of a galaxy class starship in-game at near shippable quality.
To manage the workload, we kept the number of rooms low. We chose a hallway and a conference room from the Next Generation series. More... | Source: Gamasutra |
|
|