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Icewind Dale II Forum Update

(PC: Single- & Multi-Player RPG) | Posted by Myrthos @ Friday - March 15, 2002 - 07:55 -
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After the announcement that the kits will be dropped in favor for 3E multiclassing and feats a lot of news was available on the boards. I'll update the Icewind Dale II pages with the official info as it is been given later on. But here is the rest of the recent info from the Icewind Dale II forums.

    Josh Sawyer

    Monk multiclassing
    Monk/sorcerers are a cool class combination, but they are by no means "OMG SO TUFF PACK YER BAGS, FIGHTERS! LOL!" I put a multiclass Dark Moon monk/sorcerer in one of my games as an enemy NPC. She lasted a while due to her ability to leap all over the battlefield and punch people with enhanced strength, but it didn't really matter when the PC single-classed monk went up to her and smashed her face in.


    Number of feats for a fighter
    Hell, even if you just used five Martial Weapon feats, you have an additional six feats right there. For each of the five weapons, you can take Weapon Focus and for one of the five weapons, you can take Specialization.
    If there were six Simple Weapon feats, you could take focus in all of those as well.
    That's hardly an "awesome" use of fighter feats, but I think there are more than enough to fill a fighter's basket, even at high levels.


    Level Drain
    No; we aren't implementing full level drain, only the acquisition of negative levels, which operate as listed.


    The Weapon Specialization thread
    Has been closed as it is being replace by feats.

    Kevin Osburn

    Do the new changes affect the release date
    No, it shouldn't affect the release date


    Does it support Windows XP
    Yes, several testers are using XP. I am also using XP and I haven't had any problems at all.


    Game length
    Well the reason I said that is there are a couple of types of gamers out there. You have the power-gamers, and the casual gamers. Depending on how the power-gamer plays he will probably finish the game much faster than the casual gamer. Another thing depends on what the player decides to do in the game. For example, do they try to complete every single quest in the game and explore every area, or do they simply do what they need to do to finish the game quickly.
    The last time I talked to QA about this, they didn't expect anyone to beat the game in 25 hours, and currently it looks like it will take a minimum of 40-45 hours. But it could also take some people up to 60-70 hours.

    The length of a game is the trickiest part of development due to what I talked about in the first paragraph. We as developers try to give our best estimation.
    At this point I really don't think anyone can beat it in that amount of time the first time through. In the interview I was just being optimistic. I just talked to the QA guys today, and they feel overall that there should be more overall gameplay in IWD2 than the original IWD.

    Damien Folletto (Puuk)

    How do you get a bladesinger now kits are gone?
    Bladesingers are a Prestige Class in 3E, not a kit.

    About IWD2 looking a lot like Diable 2
    Do you really think weapon switching, random drop items and jungle locations are exclusive to D2? Do you really think that none of these concepts existed before Diablo or Diablo 2? Have you ever played a PnP game set in the Forgotten Realms?

    Adding these features to the game was not an attempt at making a D2 game - the game-play styles couldn't be more different, actually. The features you're writing about are features that are in every PnP game run by a competent DM. Weapon Switching, for instance, is a kin to quick draw - basically drawing a weapon of choice as a free action. Random Drops is pretty standard in the DM rulebook - there are even tables for matching player party levels to encounter levels to random items/treasure that can be dropped - nothing new about this. And finally, the jungles are not exclusive to the D2 world. Chult is a part of the Forgotten Realms setting, and FR has been around a lot longer than the Diablo games.

    Don't get me wrong, I like D2, but about the only things these two games have in common are that they are both fantasy based and both involve a lot of monster bashing. Some rules will be similar, there's no getting around it, but they are not exclusive to, nor invented by D2.

    Tex Yang (BloodLust)

    Testing
    We're not going to just stop testing and balancing the game because 3E multiclassing is in. As I've mentioned before, balance and fun are some of our higher priorities in IWD2, and that is still the case now.
    As a matter of fact, being here at 11:30pm (since 11:00am today) and still having one more area to go before I even contemplate sleep should reinforce that point for some of you out there that might be a little worried about it right now.


    Monks and using weapons
    Monks can equip (some) weapons if their fists are not doing a sufficient enough job against some enemies.
 
 
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