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Not much happening as far as BIS intervention goes on the forums but here is the most recent stuff.
Josh SawyerMaps
You will have the ability to place "flags" on area maps.
Where are the PST writers?
Uh... they're working on Icewind Dale 2. Chris Avellone, Dave Maldonado, Rob Holloway, and John Deiley all worked on Planescape: Torment. They are all doing a lot of area design on Icewind Dale 2. You know why we haven't shown any dialogue? Because dialogue takes place only in the full-frame interface. Our interface is still being implemented into the game.
Kevin OsburnThenew interface
We have completely removed the left and right side panels. Everything is now done on the bottom of the screen via two separately hideable panels. We have also completely redone the inventory screen and the character screen. We should have screenshots to put up next week sometime. Trust me, when it is ready to be shown we'll show it. I hope that at least helps to assuage some of your pain.
Length of play
The reason why we were saying is that we expect 40 hours of gameplay is that was the rough estimate we came up with at that time. Since then, some significant changes have been made to the game, and last time we talked to QA they said they expected it to be longer than IWD originally was
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