A preview of Moorowind has been published at GamePen yesterday. Here's how the game starts:
The game cleverly mixes in the tutorial and character creation into the opening of the game. After the backstory fills you in how you got to be on a ship headed for Morrowind, a region located in northwest Tamriel, you are woken up by an NPC, who asks your name, which you enter.
A guard comes and brusquely tells you to follow him, at which the game tells you how to move and use objects. In a very clever way, the space bar and right mouse button are almost your entire interface. When you press a space bar, it uses whatever is in front of you, like a door, examines objects (which you can try to pick up as well), or initiates conversations with NPCs. The right mouse button opens your character screen, which allows you to use objects, equip stuff, check the map, and so forth. The interface is both invisible and efficient.
When you debark the ship, you are taken to a guard who asks you where you are from. That is where you choose your character race and appearance. You then are taken to the registrar, who asks you about your background. It is here where the meat of your character is created. Anyone who has played Daggerfall will feel instantly at home. You can either directly select a class, answer a series of questions a la Daggerfall or Ultima to suggest a class, or create a custom class. Like Daggerfall, custom class creation is a marvel. You can choose from tons of abilities and skills, to tweak your custon class to perfection. Holding the cursor over any skill, option or attribute brings a pop-up window to describe what it does, to make decisions easier. |