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Interview with Charles Miles, Items
& Monster Wrangler
conducted by Garrett,
2001-01-10
Thanks to Khiran & Lady Morwenna for inspiring some
of the questions
RPGDot: Please introduce yourself - what is
your part in developing Wizardry 8?
Charles Miles: I'm Charles Miles, item and monster wrangler for Wizardry 8.
That means I created the statistics for the monsters and items in the game, and
put them into the game world. I'm also one of the writers.
RPGDot: And straight on to the game:
From which games can we import characters into Wizardry 8?
Charles Miles: You can import from CRUSADERS OF THE DARK SAVANT and
WIZARDRY GOLD. You can't import from BANE OF THE COSMIC FORGE, since the
storyline assumes that the events of CRUSADERS have taken place. (If you really,
really want to bring in your BANE party, you can import your BANE party into
CRUSADERS, and then bring that CRUSADERS party into WIZARDRY 8.)
RPGDot: Which of the old NPC-races are
still in the game, and are there news ones?
Charles Miles: The Umpani and the T'Rang, the two rival races from
CRUSADERS, have returned. The Rattkin also make an appearance. The new races
include the Trynnie, who live in a city built in the trees; the violent Rapax,
who are a very nasty bunch; and the peaceful, technologically advanced Higardi.
RPGDot: Can you still build alliances and thus
make other parties your enemy?
Charles Miles: Yes. Doing quests for a race will tend to make that
race like you, while killing members of that race will make that race angry.
This gets interesting when dealing with the Umpani and the T'Rang, who hate each
other.
RPGDot: Will there still be rival groups that
may get quest items before you do?
Charles Miles: If you get a quest item and one of the other races
wants it, they'll come after you.
RPGDot: Compared to Wizardry 7: Will Wiz8 be
more difficult or about the same diificulty? Is is linear in story or can you
visit every location from the beginning?
Charles Miles: It's easier than Wizardry 7, because we've toned down
the random combat and made it easier to rest. We've also made much of the game
optional. There are three main quests that are essential to win the game, and
then there are many, many optional side quests and optional areas.
The game is very non-linear. Once you finish the initial dungeon, you are free
to explore the entire world. Of course, some parts of the world are so dangerous
that a low-level party won't survive for long there!
RPGDot: Is Class Change working in the known
manner?
Charles Miles: Class changing works differently than it did in
CRUSADERS. In WIZARDRY 8, you can only change classes when you go up a level.
This makes changing classes a much more important decision than it was before,
as you will spend at least one entire level in that class.
The new character system makes it easier make plans for your characters. In
CRUSADERS, attribute points would be assigned randomly when you leveled up. In
WIZARDRY 8, you decide where to allocate those attribute points yourself. So,
for example, you might start with a fighter and then work on his speed and
dexterity to make him into a samurai.
RPGDot: Can you describe the gadgeteer? What
are his advantages and disadvantages to other classes?
Charles Miles: The gadgeteer takes items he finds during his adventures
and uses his Engineering skill to transform them into gadgets. Gadgets can have
quite powerful effects, and a gadgeteer with the most advanced gadgets in
comparable to a very powerful spellcaster. Gadgeteers also come with an Omnigun,
a hand-built handgun. As the gadgeteer goes up in level, he improves his
omningun. A high-level omnigun can blind an opponent, knock him unconscious, or
even kill him outright.
The advantages of the gadgeteer are that he's good with a gun and can
essentially cast spells without using spell points. The disadvantages are that
using his gadgets tires him out quickly, and he can only use a few gadgets at a
time. Also, gadgets are heavy, and a gadgeteer with poor strength will quickly
become overloaded.
RPGDot: Is there still the Dark Savant? What
is his role in Wiz8?
Charles Miles: The Dark Savant is back. As you may recall, CRUSADERS
ended with the Dark Savant obtaining the Astral Dominae, a powerful artifact
containing the power of Life itself. The Savant has since learned that if he
obtains two more artifacts, he can enter the Cosmic Circle and destroy the
Cosmic Lords themselves. Your role in WIZARDRY 8, of course, is to stop him.
RPGDot: Will you use the same magic system as
in Wiz6 & 7? Can you describe the system in a few short terms?
Charles Miles: Yes, the magic system is similar to the system used in
earlier WIZARDRYs. What makes it special is that each spell can be cast at
different power levels. This makes the magic system much more flexible than, say,
the AD&D system. You can use your spell points to either cast seven weak
Energy Blasts at power level 1, or one powerful Energy Blast at power level 7.
RPGDot: As for the combat system: What's it
like, since I assume, there are significant changes now that the game runs in
full 3D? Are there random encounters or fixed places for the monsters and will
they respawn?
Charles Miles: Some monsters, such as guards blocking a door, have
fixed positions. Other monsters are randomly generated. Once generated, the
monsters begin to wander around the 3D world. Roaming monsters add a whole layer
of strategy not found in earlier WIZARDRYs. For example, sometimes it's smart to
walk on top of a ridge, because that way you can see monsters off in the
distance. But of course, if *you* can see the monsters, the *monsters* can also
see you! So you have to weigh the better visibility against the risk of being
surprised by the monsters.
The new 3D nature of the game affects combat in so many ways that I can't
possibly list them all. Here's one example, though: some spells, such as Magic
Missiles, are cone spells: they affect a cone-shaped area directly in front of
the caster. Other spells, like Fireball, are radius spells, meaning you aim the
spell at a spot, and the spell affects everything within a certain radius of
that spot.
When monsters are walking towards you, cone spells are devastating, because they
hit many targets at once. But if the monsters have already reached the party and
surrounded it, cone spells will only hit a couple of targets. So if you cast
Magic Missiles, you're always biting your fingernails, hoping that you cast it
before the monsters get too close. On the other hand, you can't always cast
Fireball, because it's more expensive.
RPGDot: Will there be SciFi elements in Wiz8
and if so, how many?
Charles Miles: Since WIZARDRY 7 concludes the story begun in CRUSADERS,
it contains the same eclectic mix of science fiction and fantasy -- starships
and computers in the same world as swords and magic. That seemed very strange
when CRUSADERS was released back in 1992, but I think Japanese games like the
FINAL FANTASY series have made that type of world more familiar to CRPGers.
RPGDot: How large is the gaming world? What is
the estimated time of play?
Charles Miles: There are more than thirty large levels (not quite
EVERQUEST large, but close.) If you try to do all the quests, it can be quite a
long game. Our testers are reporting that it's at least as long as CRUSADERS,
maybe longer.
Of course, if you're playing with a walkthrough and don't do the optional quests,
it's much shorter. I'd guess 60 to 200 hours.
RPGDot: Have you seen/played Wizards &
Warriors? What is your opinion about it?
Charles Miles: I played a bit of WIZARDRS AND WARRIORS when it first came
out. It was a bit strange, because both W&W and WIZARDRY 8 use CRUSADERS as
their inspiration. So it was a bit like seeing what our own game would have been
like in an alternate universe, where we made different decisions and did things
in a different way.
I had fun with it for the brief time that I played. Playing it strengthened my
belief that we did the right thing by changing many of the CRUSADERS features (especially
the interface.)
RPGDot: Word is, that you entered a final beta
testing phase ... if all goes well now, when will the title be finished? And I
can't believe, there is still no publisher for Wiz8 - is there really none or
are you just holding back the information? What possible publishers are you
having in mind?
Charles Miles: All the game elements are done, and all we are doing
now is testing and fixing bugs.
As for a publisher: All I can say is, if we did have a publisher in mind but
hadn't announced it to the world yet, there must be a good reason for doing so.
(This is just a complicated way of saying, "No comment" ;)
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