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EverQuest: Evolution - Review @ GCM

(PC: MMORPG) | Posted by Moriendor @ Monday - October 20, 2003 - 17:47 -
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Game Chronicles Magazine has put up a review of the 'EverQuest: Evolution' compilation which includes the original 'EverQuest' and just about every add-on ever released. Their final rating is 7.6 out of 10 points and here's an excerpt:
What the developers were trying to do was deepen the level of immersion in the world of Norrath by simulating the act of conversation with NPCs, what they created in the process is a flaw that will jar you out of your gaming zone every time you encounter it. A simple drop down menu would have worked fine or give me multiple choices to click on, I just want to stop talking to these constructs and get back to my adventuring buddies. One more gripe before I get off of the character issues. While I usually am a big fan of games with depth, EverQuest’s skill system is enough to drown a beginner, The fact that you are given a compass on your screen, that won’t work till you have accumulated enough levels on your Sense Heading skill seems more than a little absurd, as is the fact that the most efficient way to build up this skill is to keep clicking on the hot key for it over and over and over. I’ve got better than 80 hours into this character and he still can’t reliably read his stupid compass. For other skills like swimming, the principle of using it to improve it makes sense, but some of the skills are so boring to practice, like Fishing, you know, standing next to some sub par looking water clicking the fishing hot key till you catch something.
 
 
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