RPG Vault has conducted an interview with 'Dark Age of Camelot: Darkness Rising' Producer Walter Yarbrough.In Mythic Entertainment's popular Dark Age of Camelot the noble ideals of chivalry, justice and honor no longer define daily life in the legendary community. After King Arthur's demise, the idyllic age characterized by the Knights of the Round Table has soon ended. Instead, three realms contend for supremacy. Albion is where the fabled city still stands. Its inhabitants are primarily humans such as Britons and Saracens, plus Half Ogres and Inconnu. Based on Irish themes and populated by races like the Celts, Firbolgs, Elves, Sylvan, Hibernia is a verdant area where many lean toward the magical arts. Norse-influenced Midgard lies to the north, frequently producing strong, hardy warriors. Trolls, Dwarves, Norsemen, Valkyn and others call it home. Each of these domains persistently seeks to assert itself through force of arms, and to capture the treasures held by the others.
Since the title launched in the last quarter of 2001, the team has added a considerable amount of content, much of it through the five expansions released so far. Two were free to subscribers; Foundations and New Frontiers focused on housing and revamping the Realm vs. Realm play respectively. The commercial ones all provided graphical upgrades. Shrouded Isles was first, implementing new continents, races and classes. Next came Trials of Atlantis, which took players into the depths to explore another storied land while also adding one race per realm plus a Master Levels advancement system. Late last year, Catacombs shifted the action below the ground and introduced features such as further classes and instanced adventure areas. To see what kinds of features and additions the next one, Darkness Rising, has in store, we got hold of its producer, Walter Yarbrough. |