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Everquest: Everquest 2 featured in June issue of PC Gamer

(PC: MMORPG) | Posted by @ Tuesday - April 23, 2002 - 23:51 -
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EQCastersRealms reports
    It's system requirements when released (currently slated for October 2003) will be a P3-733 (or Athlon XP), 512MB of Ram and GeForce 3 or higher. It's graphics engine was developed along with that used in the upcoming Star Wars Galaxies title.

    The world of EQ2 is set some time into the future from the current EverQuest world. There will be only three continents however at release. 50% of the zones will be entirely new, and 50% will be rebuilt areas of the traditional Norrath. But the world has changed. The article describes how Freeport has been taken over by the corrupt Freeport militia and the remnant paladins isolated in a new area known as Marr. The Iksar still roam, but the Vah Shir have disappeared (Kerrans are however playable).

    Banks will no longer be global. Rather each town will have a unique bank to be accessed, and if large amounts of goods need to be moved from one bank to another then a horse and cart or boat can be acquired for the journey.

    Players will be able to purchase houses. As towns develop from the placement of houses the world will spawn guard towers and NPCs to man them to protect the towns.

    No stats will be assigned at creation. Simply race, appearance and sex. Classes and any stat assignment will occur later in the game. At Level 6 you will pick a base class: fighter, priest, mage, rogue or tradesmen. At Level 15 you can then specialize these classes further. At Level 30 you will make a final specialization choice and that will determine your class for the rest of that characters life. The current planned Level cap is 100, though it could be extended up to 200 through expansions.



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