An interview at DailyGame on Oblivion treads some slightly different ground to the usual, so let's take a snip on stealth:In your game testing, how has the stealth option been received? That’s a new feature because of the engine, so have players made use of it, and what have they thought?
Well, stealth gameplay got a big boost because we made it one of the things we really felt had to be improved. Plus, we had Emil (Pagliarulo, formerly a designer on the Thief series) on board and he’s a stealth junkie and spent a lot of time thinking and working on how to make it better within the confines of a role-playing game. It’s a lot of fun and is definitely one of the more popular character types around the office. Having a bow and going out doing ranged stealth attacks that can kill or seriously wound a creature or NPC in a single shot is really, really fun. |