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Paragon City Hall posted an interview with Jeremy Gaffney from publisher NCSoft. They talk about the differences between publishers and developers and the game itself:
Q: In a recent interview on the Stratics Network, Starr Long said about the next revolutionary thing in online gaming “I think whoever can integrate voice seamlessly and also find a way to get online and consoles to play nice will be the revolutionary.” What do you think needs to happen in the industry before this can become a reality? Are you going to try to include any ‘revolutionary’ elements within City of Heroes, or do you view the game as more evolutionary?
A: I think it’s a mix – we’ve tried to learn a lot from the games we’ve loved, but nobody would be happy if it was just a remix a lot of Frankenstein parts. I think there are a lot of revolutionary aspects to City of Heroes – the way you can have an impact on the city, the way Rick has combined the best aspects of skills with the best aspects of roles, and the way items are handled. For me, though – I’m a long-time MMPer, I want something different and new, and that’s what a lot of people mean when they say “revolutionary.” I think City of Heroes will do a good job appealing to folks who never tried an MMP before but they love heroes and hero games, and appealing to long-time MMPers who want to try a new set of systems, a new set of rules, and don’t really care that their character dropped their platemail for spandex. |
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