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Trent Oster on alignment in NWN

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Friday - October 26, 2001 - 11:11 -
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Planet Neverwinter has a posting by Producer Trent Oster on the NW forums about alignment in Neverwinter Nights:

    Character Alignments: We are using the 3rd Edition D&D rule for NWN, but we also found the alignment too limiting. In NWN you have a two axis alignment, as in D&D, one axis is between Law and Choas, the other is between Good and Evil. In NWN Alignment is bolsted by a faction system. When you create a module it is possible to make as many factions as you wish. There is one global faction list for NPC characters, reflecting the various faction standings with the other NPCs. Each character has a faction table as well, containing the current standings of that PC with each group. Through factions, you can model much more complex interactions than is possible with just alignments. You don't get off free though. If you act against your alignment it will move. If you act against your alignment too much you will shift alignment.
 
 
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