Worthplaying has published a preview of D.W. Bradley's 'Dungeon Lords', seemingly based on their E3 viewing:What really separates Dungeon Lords from other games in the genre is the combat system. In many ways, it has more in combat with an FPS or a console fighting game than an RPG. How it works is you use a combination of the mouse buttons and the directional keys to launch specific attacks. For instance, if I right-click and hit “up,” I’ll lunge, but if I hit “down,” I’ll try and use an overhead chop. You also aren’t locked to a specific target, and your attack will hit whatever monster falls under your blade. It took quite a bit of getting used to, but once I got the hang of it, it was a blast figuring out what attacks work well. You’ll be able to use attack combos, but those weren’t working in this build. If you’ve played Morrowind, it sounds like it’s the same system, but it’s a lot less “endless-clicking-while-hoping-the-monster-dies-soon” than it seems, and instead relies on what attacks work best. One thing I didn’t notice was you don’t see what the health of the monster is, so you have no idea how close it is to dying. As you defeat monsters, you’ll gain XP which you can then use to raise your abilities. Again, this build didn’t have any of the class-advancement features in it, so I wasn’t able to see what happened when you leveled up. |