RPGDot Network    
   

 
 
A.I.M.
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Lost Continents Interview

(PC: MMORPG) | Posted by Rendelius @ Thursday - January 17, 2002 - 04:27 -
Top
| Game Info | Homepage | Screenshots
An interview with Lost Continents Community Manager Travis McGeathy can be found at the official site now. Here's a bit aboutwhat will done to help the newbie in this upcoming MMORPG:

    1. What things are being done to help the newbie? Tutorial like they have in EQ, etc?

    One of our tasks when designing Lost Continents was to make it as accessible as possible to a first time player, while still being deep enough to keep the experience players coming back. That idea permeates Lost Continents. You can even see it in the setting we chose, which is familiar to nearly everyone. Character creation was designed with simplicity in mind. You choose between 3 archetypes, choose a specialty within the archetype, choose your character's physical look, and you're done. Your initial choices determine your starting skills and talents. As you advance throughout the game, you will be offered more choices periodically so you can continue to diversify and make your character unique. In the higher levels, two characters that started the same could now be completely different (an explorer who took the skills to give him stealth and the ability to control animals vs. an explorer who followed the path of theft and magic, for instance). It's easy to get into, but has lots of depth.

    And, indeed, we do have a tutorial. A narrative tutorial, as we call it. The tutorial starts after character creation and will encompass the entire first level of experience for the player. The tutorial is done in our normal storytelling fashion as the player embarks on their first expedition, which is customized to the type of character they chose. During the expedition, the player learns the basics of the game and how to use the skills the character has to begin with. At the conclusion of the tutorial, the character will reach second level and the tutorial will walk them through character advancement. In this way, all "newbies" will actually start the full game of Lost Continents at second level.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.