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Two short interviews with Assistant Producer Derek French and Designer Aidan Scanlan have appeared at NWNOnline yesterday. Here's a snippit from the first one:
NWNO: I know that many computer games have a global password feature to provide a layer of protection upon entering a game, but will Neverwinter Nights have a user ID and password function, perhaps with an internal database, that will allow a server operator to specify exactly who can and who can't enter the game?
Derek: That's an interesting possibility. I know we already have password protection in the game at this point. I know-- we normally say to things like this that you can script it using the scripting language. Perhaps you could set a global variable that checks characters, because we do have a function called PCOnEnter, so you could use that function to provide some way of providing additional protection. I'll talk to the guys once we return and look at the possibility.
I know that it is POSSIBLE. I have no doubt about doing it, however, there could be a complication in the way it is built. Some games have already tried this type of approach, but then discovered that is truly wasn't possible--kind of playing in the background with the password screen still up--because when the client connected, he was actually ALREADY in
the game before the password portion came in. We'll have to check to see how the connection logic works, because there could be other dependencies already, from functions that depend on NWN operating a certain way. |
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