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Eurogamer speaks with Jack Emmert, creative director of Cryptic Studios, about the company's success stories City of Heroes and City of Villains.Eurogamer: This past year's seen the launch or improvement of a lot of competing games, including the seemingly indomitable World of Warcraft. Given that you're all competing for subscriptions, do you consider it a good thing to have so much competition, or is the MMO space one area of gaming the benefits from having just a few titles fighting over it?
Jack Emmert: I believe that every new massively multiplayer game increases the market size rather than cannibalises from a base set of subscribers. Certainly, some players of City of Heroes left in order to play World of Warcraft, but WoW brought in a slew of players who'd never experienced a massively multiplayer before. Those players inevitably will try out new games, like City of Villains! I also believe that each successive massively multiplayer game raises the quality level of games. City of Heroes introduces a lot of popular new features, WoW built on that, and then City of Villains learned some lessons from WoW. I'm sure this trend won't stop anytime soon. More... | Source: Eurogamer |
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