RPGDot Network    
   

 
 
Blade of Darkness
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Eve Online Preview at ActionVault

(PC: MMORPG) | Posted by Rendelius @ Saturday - May 03, 2003 - 03:23 -
Top
| Game Info | Rate this game | Homepage | Screenshots
ActionVault has written a preview of Eve Online, the soon to be released space MMORPG. Here's an intersting bit about how character advancement is handled in this game:
Interestingly, all skills rise based on time. Players can highlight one skill at a time to initiate a timer that will run until the next higher rank is achieved. Eventually, a stage is reached where the purchase of a module becomes necessary, so complete advancement is not possible without significant funds. The amount of time it takes to raise a proficiency also depends on how your character's attributes match up to its requirements. The main purpose of skills in EVE seems to be to affect the efficiency with which players can utilize more advanced equipment and spacecraft. One notable feature is that improvement continues when a character is offline. This helps casual players to a degree, although attaining higher levels and purchasing better items still requires a great deal of monetary investment, which comes from substantial playing time.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.