RPGDot Network    
   

 
 
Tactica Online
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Freedom Force Q&A

(PC: Single-Player RPG) | Posted by Rendelius @ Friday - July 13, 2001 - 15:49 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Freedom Force Center has done a Q&A with Freedom Force Project Learder Job Chey. Here's soimething from this interview:

    Mike: Has working with destructible environments called for a significant departure from typical level design? Are there an basic rules designers keep in mind when approaching a level?

    Jon: Yes, it makes a huge difference. When everything is destructible, you just can’t go into the game with the same kind of mind-set that you do when creating a typical first-person shooter level. You have to accept that the player can traipse all over the map in any order they want. It definitely imposes a greater discipline on you to think through all the ways in which the player might do things - that aren’t the ways in which you want him to do them.
Source: Voodooextreme
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.