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RPGVault's daily feature today is an interview with Slava Pismenny, director of Primal Software, about their upcoming fantasy RPG The I of the Dragon, which lets you play a dragon. Here's a part of that interview:
Jonric: What's the basic concept of the game and its major underlying themes and conflicts? And how did you come to decide to make a game based on dragons?
Slava Pismenny: We sat down with Dmitry Zhukov (our lead game designer) once and toyed with the question of what kind of a game we'd love to play ourselves. First of all, we knew that we wanted to do a role-playing game. Both of us are huge fans of the Fallout series, but we felt that one of the first game's weaker sides was its slow start, where you had to kill rats almost with your bare hands.
Than we killed a couple of hours discussing, why we were so tired of all the typical CRPG heroes - all those barbarians, magicians and such...
We were looking for an original hero for our game. The discussion flowed to Alien vs Predator, and how they got away with having non-human main characters, etc. Then I remembered about the good times we've had in Magic Carpet. And then it hit us! What about a dragon!?! A creature ideally suited for battle, and a natural magic user to boot. Presto! We have our hero.
Another thing we wanted to do was to give the player someone to protect, and not just some kind of a companion, or a princess or something trivial like that. We wanted to give the player a feeling that he is not there just to kill everything that moves (although there's nothing wrong with that too), but to fight for a great cause. That was how we got to the strategy part of the game. |
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