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Morrowind Review at Entertainment Depot

(PC: Single-Player RPG) | Posted by Rendelius @ Monday - June 03, 2002 - 05:01 -
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A lengthy review of Morrowind has been published at Entertainment Depot today. They come up with a rating of 9.5, awarding the game an "editor's coice". Here's something they had to say about alchemy and enchantment:
    The pursuit of quests or the completion of the main storyline aren't the only things you're capable of doing in Morrowind; in reality, you could almost lead an entirely separate life with the different options that you're offered. For instance, the process of Alchemy has returned in a decidedly more useful and natural form: you may now collect a positively huge amount of potential ingredients from various plants and fungi scattered liberally across the land, defeated monsters and creatures, not to mention a number of local vendors. What helps even more and feels much more realistic is that certain plant life and creatures are native to the various regions of Vvardenfell; you're much more likely to find luminous russula in swampy areas, whereas fire petals are highly prominent in the ash-specked area surrounding Red Mountain and the resident volcano. You can also try your hand at enchanting items, which is much as it was within Daggerfall: if you manage to trap souls of your defeated enemies within certain gems, you can then use them to charge all manner of items - from pants and shoes to rings and amulets - with a wide variety of effects. As previously mentioned, this aspect has been watered down, in that you may no longer add disadvantages to be able to increase the potency of your enchantments; instead, a system of cost and charges has been modified to try and balance things out. Like with most every aspect of the game, it's much more simplistic, and prevents you from regularly creating overly powerful items. In fact, it works in the opposite direction: it's virtually impossible to successfully create relatively potent enchantments, unless you use magic items to boost your Intelligence, Luck and Enchant stats past their maximal values. As a result, you'll often find yourself relying on professional Enchanters-for-hire to create your most important items for you, provided of course that you provide the full soul gem. It's actually a pretty solid system that lets you make some basic, functional magic items, and forcing you to work long and hard for the truly powerful items.
 
 
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