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Icewind Dale 2: Game Info, Classes (Back to contents)
1) Barbarian
2) Cleric
3) Monk
4) Sorcerer

A monk starts off moving at +2 move, then +1 move every 5 levels.
5th level: Immunity to all diseases, and cannot be Slowed or Hasted.
7th level: Lay on Hands to heal 2 hit points per level
8th level: -1 to speed factor
9th level: +1 to all saves. Immune to charm. The monk's fist is considered a +1 weapon (+2 at 12th, +3 at 15th)
11th level: Immune to poison
12th level: Another -1 to speed factor. Fists are considered +2 weapons.
13th level: Quivering palm spell once per day. This spell gives them one hand attack. If they hit an opponent, the opponent must save or die. NOTE: this special ability automatically modifies a Monk's normal attack, no targeting needs to be done.
14th level: The monk gains 3% magic resistance per level (starts at 42% at 14th level)
15th level: Fists are considered +3 weapons
 
 
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