Icewind Dale II Interview
Part 2
RPGDot: What is your favorite area in the game? And what makes
it so kewl?
Dave: Well, I'll automatically discount all my areas,
loathing everything that I make as I do.
I'd still have to say the entire opening. I'm sure people
will disagree - different tastes, and all - but I feel that
the first chunk of the game - Targos and all that goes on
there, from leaping onto the docks all the way to driving
the last of the goblins off the palisade - is the best opening
of any Infinity Engine game. It's a nice mix of action, role-playing,
humor, and tutorial - good stuff.
RPGDot: You probably went through the game (or parts of
it) a few times. What does your preferred party look like?
And why is it such a good party?
Dave: Well, since the game has pre-made parties available
for the PC's immediate use, many of the designers use one
continuously to test and tweak them as thoroughly as possible.
I used a party called The Lady's Lament for the vast majority
of my play:
Sheris Lyricist
A human female bard and 'leader' of the party anywhere there
aren't monsters prowling about. She makes great back-up everywhere
else. I like bards. Yes sir, I do.
Geldin and Khatja
A half-orc fighter and barbarian couple. These two kick are
the party's chief Kickers of All Arse; I still have yet to
decide which of the two is the most useful. While at certain
points of the game different earned feats or abilities temporarily
(but clearly) placed one over the other, it really comes down
to the individual battles. In the end I'd have to give the
coveted Bloody Chainsaw Award to Geldin simply because he
was somewhat more flexible, though there are certain jobs
he could never get done as well as his raging, damage-resisting
honey-bunny Khatja.
Laeris
A human male cleric of Ilmater. This guy was poop at first
until we tweaked him a bit. He's a valuable defensive caster,
now. Still, he's like a spell repository in two legs; good
enough in a fight not to get killed off, but that's about
it.
Vraedna
A female drow sorcerer. About half the time I play I start
leveling her as a wizard right away. She seems slightly more
effective as a wizard, but I have more fun playing her as
a sorceress - blasting off spells left and right, never having
to flee and switch memorized incantations about and rest to
'prepare for a fight,' and so on.
Kylie
The ubiquitous lightfoot halfling rogue. He's pretty much
everything you'd expect from that sort of character - reliable
but none too exciting. I sort of regard him more as a tool
than a proper character sometimes - automated gun (arrow)
turret, trap disarmer, lock picker, and occasional scout and
backstabber. With both a bard and a sorceress in the party,
though, I find that scouting was often better done by making
the entire party magically invisible. I imagine this makes
Kylie all pouty and resentful until the party encounters some
more traps to disarm and whatnot.
When I'm not using the Lady's Lament, I'm usually stomping
about with my goof-off party of a paladin and his medieval
fantasy cheer squad: four female and one vaguely effeminate
male bard. Once the cheer squad lasses (and lad) get that
Lingering Song feat and can start trading off between singing,
firing arrows, casting spells, and musically boosting the
heck out of that paladin, it's a real hoot.
RPGDot: Would it be possible to finish the game by using
only the same class?
Dave: It won't always be easy, but it's certainly
possible. Fighters, clerics, druids, certainly... as for wizards
and sorcerers? Whew. I honestly couldn't say. Bard and rogues
are on the cusp, too. But I've been wanted to make it through
the game with a band of thieves for some time... perhaps after
we ship.
RPGDot: And could you finish it with a single character?
And if so what class/race should it be?
Dave: It's a bit tougher to do than it was to do it
IWD. OK, a lot tougher. I don't want to say that anything's
impossible, but... that'd have to be one very patient player.
And with a good knowledge of the rules and cheese tactics,
to boot. I don't think it's been done here yet, but as far
as I know no one's made a truly concerted effort.
RPGDot: When does the Heart of Fury mode kick in and what
extra's are in it?
Dave: After the player beats the game the first time.
The key difference - aside from more, tougher monsters - are
in the unique items. They all have their Heart of Fury counterparts,
some of which are insanely powerful.
RPGDot: A lot of effort has gone into the new interface.
Why was a complete redesign of the interface required?
Dave: Like any change in a sequel, I'm not certain
as it was so much 'required' as it was a great opportunity
for improvement. There has been some grousing about our Infinity
Engine interfaces around here for some time; we've been muttering
about how we could or should improve it since Torment and
IWD, really. And I feel we've done that, too... improve it,
I mean. Not just grouse. But we did grouse. A lot.
It also gave us the opportunity to try out some concepts
we intend to apply to future projects... the quick weapon
set system, for instance, and customizable interface buttons.
RPGDot: What is the single best feature in Icewind Dale
II for you?
Dave: I like the new interface, the customizable interface
in particular. Being able to set each character's buttons
to whatever I want made the game easier to play (and thus
more fun) for me - less digging around in sub-menus for the
skills, spells, or items I use a lot.
RPGDot: And which feature that hasn't made it into Icewind
Dale II will you miss most?
Dave: I'm almost afraid to say this... but... I wish
we could have done new avatars. And/or anything more to increase
character customization; I think that's a big, fun part of
the game. Since helmets don't do much in 3E, I thought it
would be cool if we could make the avatar's entire head a
'helmet' of sorts; that way a player could have PC's with
one of a number of hair styles (including bald), bearded or
clean-shaven, scarred or with an eye-patch ("YAR, MATEY!"),
whatever, and switch it up on the fly. Goofy but admittedly
fun.
RPGDot: The developers at BIS have always been active at the
boards. Would Icewind Dale II have been a different game if
there wasn't this degree of interaction? And if so, could
you give an example?
Dave: I would be hard-pressed to say, really. Perhaps,
though. There are a lot of people with good ideas out there;
the message boards certainly help us communicate with those
folks, and they can spark all sorts of great ideas and tweaks
to the game. I'm not sure if I've ever seen some sort of vast
change enacted due to message board interaction, but it's
still nice to have. So different game? No, probably not. But
better game? I'd like the think so, yeah.
However, it's worth keeping in mind that there are plenty
of really, really bad ideas and nasty (or simply uniformed)
people out there as well, so... well... it's no wonder that
the great majority of us aren't on there.
It's nice that being on those boards isn't a required part
of the job, though at times I wish we did have some sort of
full-time on-line customer service representative and information
source person. I just want to chat with the gamers, see how
different players tick, what they like and don't like, more
abstract discussion of design and gaming in general - that's
what I enjoy about the boards. Unfortunately, I'm hardly ever
able to do that - most of my time seems to be consumed by
suggestions (from perfectly reasonable to hopelessly far-fetched),
callous demands (often coupled with silly threats), loaded
questions, and niggling rules queries than anything else.
Ah, well... but like I said, it's still nice to always have
those lines of communication open.
RPGDot: What work is still being done on Icewind Dale II
at the moment?
Dave: Bug-fixing, and that's it. Really! We just want
to get it as clean as possible. We weren't very happy about
the state IWD went out in, so...
RPGDot: Is there something you would like to add?
Dave: Not really, no. Just my thanks, I suppose, for
giving me this opportunity to talk about the game and all...
and my thanks to everyone who's read this far, and for those
who've shown us support in the past. We hope Icewind Dale
2 lives up to all your expectations.
Thanks for answering the questions.
My pleasure.
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