RPGDot Network    
   

 
 
Grafan
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Sea Dogs 2 Interview at DailyGame

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Saturday - November 16, 2002 - 11:56 -
Top
| Game Info | Rate this game | Homepage | Screenshots
An interview with Pete Hines from Bethesda (they have the pleasure to publish this naval RPG from Akella) has been posted at GameDaily. Here's an excerpt:
    Q: Does Sea Dogs II offer multiple campaigns, as in the original?

    A: You play the game as one of two characters – Danielle or Blaze – and the campaign is slightly different depending on the character you choose. We felt that the different storylines in the original Sea Dogs provided a lot of gameplay options, but it confused some folks as they switched between sides, and it was difficult to tell which areas were “roped off” to the character or which quests were no longer available.

    So in Sea Dogs II we still have different forces fighting for control, but the storyline is the same. Much like in Morrowind, these groups perhaps change your perspective on the main quest and how you go about completing it, but they don’t change the quest itself.

    The way we handle it in Sea Dogs II is to provide you with a structured main quest that is easy to follow. This provides the “greased rails” for people who are interested in sitting down with a game and finishing it over a defined period of time. In addition, Sea Dogs II provides a lot of off-the-beaten-path quests and randomly generated quests (based on the stats of your character and ship at the time), which provide endless amounts of open-ended gameplay. In that sense, it’s a lot like Morrowind in that you can go where you want and just have fun doing things and living in the world. At the same time, the main story is very structured and streamlined for the gamer who doesn’t want to play for 200 hours ... they just want to play, have fun and finish.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.