Wired has today's first preview of Oblivion on one of their hosted blogs. The style is casual and somewhat disorganised, so take this one as you will. It's also been fairly controversial:When I got outside, things got hairy. I could see across to the other side of a lake, but it was completely undetailed. Just big, formless blobs of blues and greens. I turned around and looked at my more immediate surroundings and realized that the draw distance was awful. As you walk around, the ground teems with individually rendered blades of grass, bushes, mushrooms, all sorts of stuff. But only a small radius around your character is fully realized -- the rest of it is drawn in, quite visibly, as you move around. Some will see this as "honest" but it's probably worth noting few - if any - other previews made similar observations. |