RPGDot Network    
   

 
 
EverQuest
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Hellgate London: The Technology @ GameSpy

(PC: Single- & Multi-Player RPG) | Posted by Dhruin @ Saturday - May 14, 2005 - 09:35 -
Top
| Game Info | Homepage
GameSpy has a short article on the technology behind Hellgate London's randomly generated levels:
Of course, any 3D engine programmer will tell you what sounds simple on paper is a completely different animal when you try to put it on the screen. That's because modern 3D engines do tons of pre-processing to figure out all of the lighting and to calculate which parts of the level players can see from wherever they're standing. The moment you decide that the level is going to be random every time the player fires it up ... well, you've got to come up with a whole new approach for rendering it onto the screen.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.