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An interview with Rick Francis, creator of the "Eye of the Beholder"-module for NWN, can be found at HomeLan:
HomeLAN - What can you tell us about the module you created for Neverwinter Nights?
Rick Francis - Our module is a very close representation of the original Eye of the Beholder crated by Westwood Studios and SSI back in 1991. We have tried to stay as close the original plot as possible but we had to make many changes and add many things that would make the mod an even better game. You really can’t compare our mod with the original game when it comes to game play. They are just two completely different games. When the original EOB came out it was revolutionary, the same with NWN, but you play as an overhead vice a first person type that EOB plays like.
In our mod you will find six new henchman that you will hire, the henchman are already dead, you will find a pile of bones and you can either pick up the bones and take them with you until you are able to resurrect them or if you have a scroll of Raise Dead, you can at that point resurrect that henchman. Then you can talk with him or her and ask them to join you.
You will also find 10 new monsters that have been added to help enhance the game play; many of the dungeons are dark and creepy and are with out much light. This really helps to enhance the player excitement when playing the mod. I can’t stress this enough about lighting, it can make or break the game, along with lighting we have placed many sounds that really help to bring out the feel of the dungeon.
Our mod follows the original story pretty closely, but we did and had to side step that story also to make the mod more challenging, The level lay out is almost perfect to the original game. If you have the old clue book you could follow those maps and find your way around easily. We have also created many new side quests to keep the game play moving along. Many of the quests you will be given are from encounters that you will find along the way. Many of the items like keys or plot items you find will be in a create or chest, the chest will be lit up by a light once you have taken the item from the chest the light will disappear and a duplicate item will be placed in the divining pool. |
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