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A new Lionheart interview has been posted at Doupe.cz. They talked to Lead Designer Ion Hardie. Here's a little excerpt for you:
Doupe: How many spells will there be in Lionheart? Did you create any own deliciousness?
I.H.: Lionheart's magic system is a bit different from traditional fantasy RPGs. We have 57 different spells in the game (19 in each discipline), and each one gets better as more skill points are spent on the different branches they are in. When the Disjunction briefly tore the fabric of reality, it unleashed spirits and powerful beings from various planes. On Earth, these spirits have no power alone, causing them to seek out suitable host vessels. Upon character creation, you will be able to choose what type of spirit you would like to host: Elemental, Bestial and Demonic. Magic will be a skill-based system divided into three classes of magic: thought, divine, and tribal. Within each class, there will be a skill tree of the specific spells you will be able to cast. As you level and thereby gain skill points, you can improve the power of certain spells by adding skill points to the corresponding branch within that magic class. Placing skill points into the branches of spells will increase the power of spells, and allow you to access more powerful spells further on in that spell branch.
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